LTE fundamentals


The fundamentals of the LTE Radio interface and get an overview of the evolution of 4G telecommunication. This 19 minutes video is presented by Ericsson expert Sven-Anders Sturesson.

The tutorial gives an overview of the fundamental technology of Long Term Evolution (LTE). You will learn the basics of the LTE radio interface, including multiple input, multiple outputs (MIMO), OFDM, uplink and downlink, SIMO, TDD, FDD, channel coding and GSA.

 

http://www.ericsson.com/ourportfolio/ericsson-academy/online-tutorials/lte_fundamentals_module/player.html



Source: Ericsson

What is Citrix ?

Citrix facilitates real-time access to shared applications over networks and the Internet. Remote access to Citrix-enabled applications can be over DSL, T1, ISDN, or dial-up. Citrix MetaFrame enables multiple users to run shared applications simultaneously. Communication between Citrix clients and servers consists of exchange of user inputs (keyboard/mouse) and screen shots. Citrix MetaFrame runs on Windows NT 4.0 (Terminal Server Edition) and Windows 2000, with Terminal Services installed.

Citrix products include:

  • Citrix Access Essentials
  • Citrix Access Gateway
  • Citrix Access Suite
  • Citrix Application Gateway
  • Citrix GoToAssist
  • Citrix GoToMeeting
  • Citrix GoToMyPC
  • Citrix NetScaler
  • Citrix Password Manager
  • Citrix Presentation Server

For technical support and questions regarding Citrix MetaFrame, go to http://support.citrix.com

Multimedia Broadcast Multicast Service, MBMS


Multimedia Broadcast Multicast Service, MBMS

A new service introduced in 3GPP Release 6 specifications is Multimedia Broadcast Multicast Service (MBMS). There are two high level modes of operation in MBMS, as given

 

1.       Broadcast mode, which allows sending audio and video. The already existing Cell Broadcast Service (CBS) is intended for messaging only. The broadcast mode is expected to be a service without charging and there are no specific activation requirements for this mode.

2.        Multicast mode allows sending multimedia data for the end users that are part of a multicast subscription group. End users need to monitor service announcements regarding service availability, and then they can join the currently active service. From the network point of view, the same content can be provided in a point-to-point fashion if there are not enough users to justify the high power transmission. A typical example in 3GPP has been the sport results service where, for example, ice hockey results would be available as well as video clips of the key events in different games of the day. Charging is expected to be applied for the multicast mode.

 

From the radio point of view, MBMS is considered an application independent way to deliver the MBMS User Services, which are intended to deliver to multiple users simultaneously. The MBMS User Services can be classified into three groups as follows

1. Streaming services, where a basic example is audio and video stream;

2. File downloads services;

3. Carousel service, which can be considered as a combination of streaming and file download. In this kind of service, an end user may have an application which is provided data repetitively and updates are then broadcast when there are changes in the content.

 

For MBMS User Services, an operator controls the distribution of the data. Unlike CBS, the end user needs first to join the service and only users that have joined the service can see the content. The charging can then be based on the subscription or based on the keys which enable an end user to access the data. The MBMS content can be created by the operator itself or by a third party and, as such, all the details of what an MBMS service should look like will not be specified by 3GPP, but left for operators and service providers. One possible MBMS high level architecture is shown in Figure, where the IP multicast network refers here to any server providing MBMS content over the Internet.
 
 
 
 

 

Push-to-Talk over Cellular (PoC)

Push-to-talk over cellular (PoC) service is instant in the sense that the voice connection is established by simply pushing a single button and the receiving user hears the speech without even having to answer the call. While ordinary voice is bi-directional, the PoC service is a one directional service. The basic PoC application may hence be described as a walkie-talkie application over the packet switched domain of the cellular network. In addition to the basic voice communication functionality, the PoC application provides the end user with complementary features like, for example:

      ·         Ad hoc and predefined communication groups;

·         Access control so that a user may define who is allowed to make calls to him/her;

·         ‘Do-not-disturb’ in case immediate reception of audio is not desirable.

With ordinary voice calls a bi-directional communication channel is reserved between the end users throughout the duration of the call. In PoC, the channel is only set up to transfer a short speech burst from one to possibly multiple users. Once this speech burst has been transferred, the packet switched communication channel can be released. This difference is highlighted in Figure.




 
 
The speech packets are in the PoC solution carried from the sending mobile station to the server by the OPRS/UMTS network. The server then forwards the packets to the receiving mobile stations. In the case of a one-to-many connection, the server multiplies the packets to all the receiving mobile stations. This is illustrated in Figure  The PoC service is independent of the underlying radio access network.

 

 
 


Differences between WCDMA and Second Generation Air Interfaces

Main differences between the third and second generation air interfaces are described. GSM and IS-95 (the standard for cdmaOne systems) are the second generation air interfaces considered here. Other second generation air interfaces are PDC in Japan and US-TDMA mainly in the Americas; these are based on TDMA (time division multiple access) and have more similarities with GSM than with IS-95. The second generation systems were built mainly to provide speech services in macro cells. To understand the background to the differences between second and third generation systems, we need to look at the new requirements of the third generation systems which are listed below:

       ·         Bit rates up to 2 Mbps;

·         Variable bit rate to offer bandwidth on demand;

·         Multiplexing of services with different quality requirements on a single connection, e.g. speech, video and packet data;

·         Delay requirements from delay-sensitive real time traffic to flexible best-effort packet data;

·         Quality requirements from 10 % frame error rate to 10_6 bit error rate;

·         Co-existence of second and third generation systems and inter-system handovers for coverage enhancements and load balancing;

·         Support of asymmetric uplink and downlink traffic, e.g. web browsing causes more loading to downlink than to uplink;

·         High spectrum efficiency;

·         Co-existence of FDD and TDD modes.


GSM also covers services and core network aspects, and this GSM platform will be used together with the WCDMA air interface: see the next section regarding core networks.
 
 
 
 
 
 

What is Bluetooth ?

Bluetooth is a proprietary open wireless technology standard for exchanging data over short distances (using short-wavelength radio transmissions in the ISM band from 2400–2480 MHz) from fixed and mobile devices, creating personal area networks (PANs) with high levels of security. Created by telecoms vendor Ericsson in 1994,[1] it was originally conceived as a wireless alternative to RS-232 data cables. It can connect several devices, overcoming problems of synchronization.
To understand any kind of communication technology, you should be able to answer to several basic questions about it. In other words, if you can answer the following questions, I would say you already have some general understanding on it.

  • Is it wired communication? or Wireless communication ?
  • If it is wireless communication, what kind of wave length (frequency) range it uses ?
  • What is the typical range of communication? (How far it can go) ?
  • What is the typical data rate you can transmit and receive ?
  • What is the typical connection topology ? (Is it one-to-one connection ? or one-to-many connection ? etc)

Can you find the answers to these questions from the wikipedia definition that I quoted above?

Let's tackle each of the questions one by one.
  • Is it wired communication? or Wireless communication ? ==> It is 'wireless Communication'.
  • If it is wireless communication, what kind of wave length (frequency) range it uses? ==> It is 2400~2800 Mhz frequency Range called ISM (Industrial Science Medical) band.
  • What is the typical range of communication ? (How far it can go) ? ==> It is usually a couple meter range (The wikipedia definition does not explictely say about the range though)
  • What is the typical data rate you can transmit and receive ? ==> At the beginning, it started with the max data rate of 1 Mbp and now mostly 2,3 Mbps (EDR). Recent specification defines the technology for even higher data rate.
  • What is the typical connection topology ? (Is it one-to-one connection ? or one-to-many connection ? etc) ==> It support both one-to-one and one-to-many connection.
 Typical Bluetooth Application


Headset
Hands-free Automotive
Dial-up Networking
Ad-hoc File Transfer
PC-Peripherals,
Printing
Stereo Audio
Image
Home Automation
Music Player Synch
Video Transfer
Smart Remotes