GPRS



Introduction to GPRS

 

Technology which permits mobile data communication using packet switching techniques.

GSM allows circuit switched (CS) data transfer

       Data transfer on a dedicated channel (connection oriented)

       Connection setup procedure needed as in modem

       Subscriber charged according to time of connection

       TS is held for duration of connection - waste of resources

GPRS designed as an extension to digital cellular networks

       Connectionless packet switched (PS) data service

       Standardised by ETSI

       Radio resources shared between CS and PS data

       New terminals are required
 
 


In GPRS up to 8 time slots of a TDMA-frame can be dynamically bundled for a single user, but in reality, most MS are limited to 3 timeslots. Given channel bundling with up to 8 physical channels/time slots and CS-4 with a data rate of 21.4 kbps, a total of 171.2 kbps is available for a single user. In reality, subscribers are normally limited to three time slots. And they can only expect CS-1 and CS-2 in use. Therefore, data rate of up to 30 to 40 kbps can be expected.

 CS traffic leaves some capacity for PS traffic


 

Key learning points
GPRS uses a packet-based technique which will enhance GSM data services significantly, especially for bursty Internet/intranet traffic.

Some application examples:

       bus, train, airline information

       locating restaurants and entertainment venues

       weather information

       security information

       lottery

       e-commerce

       banking

       e-mail

       web browsing

The main advantages of GPRS for users:

       Instant access to data as if connected to an office LAN

       Charging based on amount of data transferred (not the time connected)

       Higher transmission speeds

The main advantages for operators:

       Fast network roll-out with minimum investment

       Excess voice capacity used for GPRS data

       Smooth path to 3G services

      In circuit switching, each time a connection is required between two points, a link between the two points is established and the needed resources are reserved for the use of that single call for the complete duration of the call.

      In packet switching, the data to be transferred is divided up into packets, which are then sent through the network and re-assembled at the receiving end.

 

 

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