GPRS
Introduction to GPRS
Technology which permits mobile data communication using packet switching
techniques.
GSM allows circuit switched (CS) data transfer
—
Data transfer on a
dedicated channel (connection oriented)
—
Connection setup
procedure needed as in modem
—
Subscriber charged
according to time of connection
—
TS is held for
duration of connection - waste of resources
GPRS designed as an extension to digital cellular networks
—
Connectionless
packet switched (PS) data service
—
Standardised by ETSI
—
Radio resources
shared between CS and PS data
—
New terminals are
required
In GPRS up to 8 time slots of a TDMA-frame can be dynamically bundled for
a single user, but in reality, most MS are limited to 3 timeslots. Given
channel bundling with up to 8 physical channels/time slots and CS-4 with a data
rate of 21.4 kbps, a total of 171.2 kbps is available for a single user. In
reality, subscribers are normally limited to three time slots. And they can
only expect CS-1 and CS-2 in use. Therefore, data rate of up to 30 to 40 kbps
can be expected.
Key learning points
GPRS uses a packet-based technique
which will enhance GSM data services significantly, especially for bursty
Internet/intranet traffic.
Some application examples:
—
bus, train, airline information
—
locating restaurants and entertainment venues
—
weather information
—
security information
—
lottery
—
e-commerce
—
banking
—
e-mail
—
web browsing
The main advantages of GPRS for users:
—
Instant access to
data as if connected to an office LAN
—
Charging based on
amount of data transferred (not the time connected)
—
Higher transmission
speeds
The main advantages for operators:
—
Fast network
roll-out with minimum investment
—
Excess voice
capacity used for GPRS data
—
Smooth path to 3G
services
—
In circuit switching, each time a connection is required
between two points, a link between the two points is established and the needed
resources are reserved for the use of that single call for the complete
duration of the call.
—
In packet switching, the data to be transferred is divided
up into packets, which are then sent through the network and re-assembled at
the receiving end.